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Showing posts from October 30, 2016

Challenges in VR: My first VR "experience"

I wrote last time about how mixed reality (MR) might be better for everyday augmentation of my crazy life, and virtual reality (VR) would be better for lazy days. After another week of thinking, hearing, speaking, dwelling, learning, absorbing, and immersing, I'm beginning to think I'm obsessed. In my lunch circle, I bring up the subject so often that my friends have dubbed me the "VR girl". I can't help it if I've been doing rapid learning and I'm really excited to share and process what I've learned! Today I want to return to the impressions I had during some of my first VR experiences. The first time I threw myself into VR was in the 6th floor expo hall at PAX Prime this year, playtesting a student game where it seemed like the goal was just exploration--in a very simplistic, child-like, and limited world. This is all in comparison to 2D video games, mind you. I didn't have anything else to compare with. Of course my graphics and physics sta

How I got on the VR bandwagon: Part 1

It's been a week, and I successfully got myself out to another coffeeshop! This time I'm at Pomegranate Bistro in Redmond, and I have a work buddy! She's sitting across the table from me reading and editing her short story. I'm so jealous that she's even in the frame of mind to be creating, but it's so inspiring. I hope she and I can do this more often. (at least, she was when I started this) In any case, here's my post for this week! I had hoped to post it on Wednesday for a new theme: "Wondering Wednesdays", but didn't have time to finish it until now. About 3 weeks ago, I got to play through the very first level in virtual reality that I've actually enjoyed. It was on the Vive, and I playtested a student game in its earliest stages, no less. It inspired me to do more research on VR and where it's currently at. My excitement about VR seems to be a bit delayed from the rest of the gaming world. The concept of headset VR has been